using UnityEngine;
using System.Collections;

public class Pique : Trap {

    
    public override void SetTrapType()
    {
        typeTrap = Const.TRAP_TYPE.PICK;
    }

    public override IEnumerator setArcheologistDead()
    {
        yield return new WaitForSeconds(Const._AC_dead_time);
        currentAC.renderer.enabled = false;
    }

}
